(formerly Johanna Egetemeir)
As an HCI researcher with a background in cognitive psychology, my current work focuses primarily on the human side of human-machine interaction. This includes research projects investigating the underlying mechanisms of human perception and action, as well as research projects investigating cognitive processes in the context of human-machine interaction. With my research, I aim to promote the transfer of relevant findings from cognitive psychology to HCI research and vice versa. One focus of my work is the investigation of temporal factors.
2008 – 2011: PhD candidate at the Clinical Linguistics Unit, Bielefeld University and at the Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen. Member of the Graduate School of the Center of Excellence "Cognitive Interaction Technology" (CITEC), Bielefeld University.
2012: PhD, Radboud University Nijmegen and Bielefeld University
Symposium "Temporal and Multisensory Processing in Virtual Reality", organized together with Martin Riemer for the third international conference of the Timing Research Forum (TRF3), Lissabon, Portugal, October 2023.
Workshop "Time and Timing in Human-Computer Interaction" organized together with Martin Riemer, Nele Rußwinkel, Niels Henze, Eva Wiese, David Halbhuber and Roland Thomaschke at the Mensch und Computer (MuC) 2023, Switzerland, September 2023.
Halbhuber, D., Thomaschke, R., Henze, N., Wolff, C., Probst, K., & Bogon, J. (2023). Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (pp. 386-397). https://doi.org/10.1145/3626705.3627970
Kocur, M., Mayer, M., Karber, A., Witte, M., Henze, N., & Bogon, J. (2023). The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (pp. 366-376). https://doi.org/10.1145/3626705.3627769
Bogon, J., Köllnberger, K., Thomaschke, R., & Pfister, R. (2023). Binding and retrieval of temporal action features: Probing the precision level of feature representations in action planning. Journal of Experimental Psychology: Human Percepetion and Performance, 49(7), 989-998. https://doi.org/10.1037/xhp0001136
Bogon, J., & Halbhuber, D. (2023). Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other. Proceedings of Mensch und Computer 2023. https://doi.org/10.18420/muc2023-mci-ws05-439
Köllnberger, K., Bogon, J., & Dreisbach, G. (2023). Binding time: Investigations on the integration of visual stimulus duration. Quarterly Journal of Experimental Psychology, 76(10), 2312–2328. https://doi.org/10.1177/17470218221140751
Halbhuber, D., Schlenczek, M., Bogon, J., & Henze, N. (2022). Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/10.1145/3568444.3568448