(formerly Johanna Egetemeir)
As an HCI researcher with a background in cognitive psychology, my current work focuses primarily on the human part of human-machine interaction. This includes research projects that investigate the influence of technical systems on human perception and action, as well as research projects that explore how technical systems can be better adapted to human cognitive abilities. With my research I aim to foster the transfer of relevant findings from cognitive psychology to HCI research and vice versa. One focus of my work is the investigation of temporal factors.
2008 – 2011: PhD candidate at the Clinical Linguistics Unit, Bielefeld University and at the Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen. Member of the Graduate School of the Center of Excellence "Cognitive Interaction Technology" (CITEC), Bielefeld University.
2012: PhD, Radboud University Nijmegen and Bielefeld University
Workshop "Time and Timing in Human-Computer Interaction" organized together with Martin Riemer, Nele Rußwinkel, Niels Henze, Eva Wiese, David Halbhuber and Roland Thomaschke, September 2023 at the Mensch und Computer (MuC) 2023, Switzerland.
Bogon, J., Köllnberger, K., Thomaschke, R., & Pfister, R. (2023). Binding and retrieval of temporal action features: Probing the precision level of feature representations in action planning. Journal of Experimental Psychology: Human Percepetion and Performance, 49(7), 989-998. https://doi.org/10.1037/xhp0001136
Bogon, J., & Halbhuber, D. (2023). Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other. Proceedings of Mensch und Computer 2023. https://doi.org/10.18420/muc2023-mci-ws05-439
Köllnberger, K., Bogon, J., & Dreisbach, G. (2023). Binding time: Investigations on the integration of visual stimulus duration. Quarterly Journal of Experimental Psychology, 76(10), 2312–2328. https://doi.org/10.1177/17470218221140751
Halbhuber, D., Schlenczek, M., Bogon, J., & Henze, N. (2022). Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/10.1145/3568444.3568448