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Human-Computer Interaction and Aging. 3rd Workshop on Age-distinct User Experience and Interaction Desig

Workshop Goals

Continuing the previous two workshops on age-distinct user experience design, the goal of this year’s event will be set on deepening reflections and fostering the exchange of ideas. The full-day workshop will offer researchers and practitioners the opportunity to present current research topics through a written submission and a short lecture. Subsequently, selected problems arising from the work of the invited researchers will be discussed in interdisciplinary groups consisting of researchers, and practitioners as well as representatives of the target group. Through this mix we expect interesting and particularly relevant findings concerning methodological approaches and design directions focusing on elderly user groups.

Target Group and Procedure

Previous workshops [1, 2] have shown that the field attracts predominately the following researchers:

  1. Methods Engineers: Their research focus is the usage and development of methods to develop digital technology and their adaption to older adults.
  2. Designers: Their research focus is the development of age-appropriate design guidelines to improve usability and user experience.  
  3.  Evaluation experts: Their research focus is the evaluation of digital technology and the adaption of methods to the characteristics of older adults.

Contributions

Relevant questions and research topics include but are not limited to:

  • How can older users be differentiated for research in human-computer interaction?
  • Which methods are suitable for user-centered design with elderly users?
  • What are suitable design strategies: universal design vs. adaptive systems?
  • How could technology adoption by older people be promoted ?
  • How can new (VR/AR) technologies be used to support positive ageing?
  • How must explainable and explorable technology be designed for elderly users?

Workshop contributions should refer to one of these or a related thematic priority. They should contain a description of the project or study objective, the target group(s), used methodology and (preliminary) results. Workshop contributions should be between 2 and 4 pages long (according to the ACM template referred to on the official Mensch und Computer 2019 website) and must be submitted through the ConfTool.

In addition to the contribution partcicpants can provide research problems. By research problem we mean a methodological aspect of your work regardless if it is a qualitative or quantiative approach. You can use the template, which also provides further details about possible research problems or send an e-mail with a more generic idea and the organizers will help you to specify the problem..

Organizers 

Victoria Böhm: Victoria Böhm is researcher at the Media Informatics department of the University of Regensburg. Her work focuses on the evaluation of user centered design and engineering methods in intercultural as well as intergenerational contexts.


Stephan Schlögl: Stephan Schlögl works as Associate Professor in the Dept. Management, Communication & IT at the MCI Management Center Innsbruck. His main research interest lies in human-computer interaction, particularly connected to the increasing use of Artificial Intelligence technologies in daily life.

Torben Volkmann: Torben Volkmann works as a researcher at the Institute for Multimedia and Interactive Systems of the University of Lübeck. His work focuses on the age-appropriate and participative development of “Historytelling”, a digital system to record, visualize and share life stories.

Prof. Christian Wolff: Christian Wolff is Professor at the Media Informatics department of the University of Regensburg. His research areas include the modelling and development of multimedia and multimodal information systems, text technology and text mining, digital humanities, and the research of target group-specific methods for user experience design.

References

[1]     Victoria Böhm, Patricia Böhm and Daniel Isemann. 2017. Golden Oldies and Silver Surfers: User Experience Design für eine ältere Zielgruppe. In Mensch und Computer 2017-Workshopband. Gesellschaft für Informatik e.V., Regensburg

[2]     Victoria Böhm, Patricia Böhm, Stephan Schlögl and Daniel Isemann. 2018. Golden Oldies and Silver Surfers 2.0: 2. Workshop zum alters-differenzierten User Experience Design. Mensch und Computer 2018-Workshopband. Gesellschaft für Informatik e.V., Dresden


  1. Fakultät für Sprach-, Literatur- und Kulturwissenschaften
  2. Institut für Information und Medien, Sprache und Kultur (I:IMSK)