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Rebecca Reuter, M. Sc.

CV

Lebenslauf

Seit
04/2021

Wissenschaftliche Mitarbeiterin am Lehrstuhl für Medieninformatik
der Universität Regensburg

01/2016–
03/2021

Wissenschaftliche Mitarbeiterin im Projekt EVELIN am LaS³ der OTH Regensburg

SchwerpunktDidaktik, Software Engineering, Entwicklung und Evaluation von Lehr-Lern-Arrangements

03/2016

M. Sc. in Informatik,
Friedrich-Alexander-Universität Erlangen-Nürnberg

Schwerpunkte Software Engineering, IT-Sicherheit, Informatik in der Bildung

Masterarbeit bei Open Source Research Group - The Use of Domain Knowledge for Structuring and Describing Code Systems

07/2014

B. A. Informatik/Pädagogik
Friedrich-Alexander-Universität Erlangen-Nürnberg

Bachelorarbeit bei Open Source Research Group- User Experience Design at Immowelt


FORSCHUNG

Forschungsschwerpunkte

  • Einsatz von Eyetracking im Software Engineering

Publikationen

2020

  • F.Hauser, S.Schreistetter, R.Reuter, J.Mottok, H.Gruber, K.Holmqvist, and N.Schorr. Code reviews in C++: Preliminary results from an eye tracking study. Proceedings of the ACM Eye Tracking Research and Application, ISBN 9781450371346, pages 1-5. ACM, Stuttgart, Germany, June 2020.
  • F.Hauser, T.Stark, J.Mottok, H.Gruber and R.Reuter. Deliberate Practice in Programming: How is it carried out by programmers? In: European Conference on Software Engineering Education (ECSEE’20). DOI: 10.1145/3396802.3396815. June 2020.
  • R. Reuter, R., T. Stark, Y. Sedelmaier, D. Landes, J. Mottok, & C. Wolff. Insights in Students’ Problems during UML Modeling. IEEE Global Engineering Education Conference, EDUCON, 592–600, IEEE, Porto, Portugal, April 2020.

2019

  • F.Hauser, R.Reuter, A.Gegenfurtner, H.Gruber, J.Mottok. Eye movements in software modelling – what do they tell us about heuristics. November 2019
  • F. Hauser, R. Reuter, A. Gegenfurtner, H. Gruber, J. Mottok (2019). Heuristics in Software Modelling: An Eyetracking Study. Earli Book of Abstracts. Retrieved from earli.org/sites/default/files/2019-09/BOA-2019.pdf
  • S.Jahn, C.Gold-Veerkamp, R.Reuter, J.Mottok and J.Abke. Secure Software Engineering in academic education: students‘ preconceptions of it security. November 2019
  • R.Reuter, M.Knietzsch, F.Hauser, and J.Mottok. 2019. Supporting Abstraction Skills Using Augmented Reality?. In Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE '19). ACM, New York, NY, USA, 320-320. DOI: https://doi.org/10.1145/3304221.3325562
  • R.Reuter, F.Hauser, D.Muckelbauer, T.Stark, E.Antoni, J.Mottok, and C.Wolff. Using augmented reality in software engineering education? First insights to a comparative study of 2D and AR UML modeling. Paper submitted to the HICSS & IEEE Conference on software engineering education and teaching (CSEE&T). Honolulu, United States of America, January 2019
  • R.Reuter, T.Langer, F.Hauser, D.Muckelbauer, A.Gegenfurtner and J.Mottok (2019). Automatic generation of areas of interest in eye tracking: The case of software engineering. Earli Book of Abstracts. Retrieved from https://earli.org/sites/default/files/2019-09/BOA-2019.pdf

2018

  • F.Hauser, A.Gegenfurtner, I.Hutzler, R.Reuter, H.Gruber, K.Holmqvist, and J.Mottok. Eye movement patterns in source code review. An eye tracking study. Paper presentation at the EARLI SIG 17 and 25. Cambridge, United Kingdom, August 2018
  • F.Hauser, R.Reuter, H.Gruber, and J.Mottok. Research competence: Modification of a questionnaire to measure research competence at universities of applied sciences. In Proceedings of the IEEE Global Engineering Education Conference (EDUCON), pages 109-117. Santa Cruz de Tenerife, Spain, April 2018
  • F.Hauser, R.Reuter, I.Hutzler, J.Mottok, and H.Gruber. Eye movement patterns in software engineering - What differs the expert from the novice?. Submitted to the IATED International Conference of Education, Research and Innovation (ICERI). Seville, Spain, November 2018
  • I.Hutzler, F.Hauser, R.Reuter, J.Mottok, and H.Gruber. Will the noun/verb analysis be used to generate class diagrams? An eye tracking study. Submitted to the IATED International Conference of Education, Research and Innovation (ICERI). Seville, Spain, November 2018
  • L.Müller, S.Jahn, R.Reuter and J.Mottok. A Task Design Concept For A Virtual Classroom For Requirements Engineering Education. In L. G. Chova, A. L. Martínez, & I. C. Torres (Eds.), ICERI 2018 Proceedings, pages 911–920. Seville, Spain, November 2018
  • M.Knietzsch, D.Muckelbauer, R.Reuter and J.Mottok. Experimental Verification of Indicated Benefits Of Integrating Augmented Reality into Academic Software Engineering Classes. In L. G. Chova, A. L. Martínez, & I. C. Torres (Eds.), ICERI 2018 Proceedings, pages 243–252. Seville, Spain, November 2018
  • R.Reuter, F.Hauser, C.Gold-Veerkamp, T.Stark,  J.Kis, J.Mottok, J.Abke, and D.Meyer. Towards the construction of a questionnaire for the identification of learning obstacles. In Proceedings of the IEEE Global Engineering Education Conference (EDUCON), pages 457-466. Santa Cruz de Tenerif, Spain, April 2018
  • R.Reuter, S.Jahn, P.Figas, A.Bartel, J.Mottok, G.Hagel. Learning Tasks for Software Engineering Education: An exemplary development of learning tasks for software engineering based on didactic function and knowledge type. In Proceedings of the 3rd European Conference of Software Engineering Education (ECSEE'18). DOI: doi.org/10.1145/3209087.3209097, pages 1-7. ACM, New York, NY, USA, 2018

2017

  • R.Reuter, F.Hauser, C.Gold-Veerkamp, J.Mottok, and J.Abke. Towards a Definition and Identification of Learning Obstacles in Higher Software Engineering Education. In: EDULEARN17 Proceedings, IATED, 2017 (9th International Conference on Education and New Learning Technologies).
  • R.Reuter, M.Beslmeisl, and J.Mottok. Work in Progress: Teaching-Obstacles in Higher Software Engineering Education. In: Proc. 8th IEEE Global Engineering Education Conference (EDUCON 2017), Athen, Griechenland, 2017.
  • R.Reuter, M.Kuhn, and J.Mottok. A Two-Sided Approach of Applying Software Engineering Perspectives in Higher Education. In: International Conference on Interactive Collaborative Learning, Springer, 2017 (Advances in Intelligent Systems and Computing)
  • R. Reuter, F. Hauser, D. Muckelbauer, T. Stark, E. Antoni, J. Mottok and C. Wolff (2019). Using Augmented Reality in Software Engineering Education? First insights to a comparative study of 2D and AR UML modeling. Proceedings of the 52nd Hawaii International Conference on System Sciences, 6, 7798-7807. https://doi.org/10.24251/hicss.2019.938
  • A.Soska, R.Reuter, F.Hauser, M.Reiß, and J.Mottok. Scaffolding in der Lehre von Design Pattern. Neue Konzepte für anwendungsorientiertes und aktivierendes Lernen. In: Tagungsband zum 3. Symposium zur Hochschullehre in den MINT-Fächern, DiNa Sonderausgabe, Nürnberg, 2017.

2016

  • M.Beslmeisl, R.Reuter, J.Mottok. Importance of Writing in Software Engineering Education. 19.th International Conference on Interactive Collaborative Learning (ICL2016) September 21-23, 2016.
  • R. Reuter, & J.Mottok. Extending the Family of Inductive Teaching and Learning Methods Agile Teaching and Learning as Feature or Method ? In G. Hagel & J. Mottok (Eds.), Proceedings of the 2rd European Conference of Software Engineering Education (ECSEE’16) (pp. 157–167). Shaker, Aachen, 2016.

LEHRE

Sommersemester 21

Projektseminar Mediengestaltung 1



  1. Fakultät für Sprach-, Literatur- und Kulturwissenschaften
  2. Institut für Information und Medien, Sprache und Kultur (I:IMSK)

Medieninformatik

Rebecca Reuter


TechBase
E-Mail: rebecca.reuter@ur.de

Sprechstunde: nach Vereinbarung